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Bookmark and Share Download   AUTODESK MAYA UNLIMITED 2008 HYBRID DVD ISO [h33t] [Original]



AUTODESK MAYA UNLIMITED 2008 HYBRID DVD ISO [h33t] [Original]




Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages. This, combined with an industry-leading suite of 3D tools, means Maya enables you to realize your creative ideas.


Overview

Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation and rendering solution that enables leaders in film and television, game development, design visualization, and education to stay ahead of the game.

Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.


New and Enhanced Modeling Tools and Workflows
Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.

Additionally, a new Slide Edge feature—as well as significant enhancements to Booleans, Bevel, Bridge, Reduce, and other tools—let you model more efficiently. Maya 2008 also delivers two new selection management features: X-Ray selection highlighting and the ability to “pick walk” edge loops.

Faster, More Accurate Viewport / Hardware Rendering
Truly WYSIWYG interactive previews are several steps closer now that the Maya hardware rendering engine supports layered textures, multiple UV sets, negative lighting, and object space normal maps. Not only does this improve preview fidelity when using the High Quality renderer in the interactive viewport, it allows a greater range of effects to be rendered to final output using the Maya hardware renderer. Moreover, accelerated draw and selection performance, together with more efficient updating of UI elements, facilitates level editing and speeds overall workflows.

Support for DirectX HLSL Shaders
With Maya you can effectively create and display sophisticated looks for content destined for the next-generation game consoles. In particular, native support for DirectX® HLSL shaders (in addition to the existing CgFX support), can let you work with assets in the viewport and see them as they will be seen on the target console.

Nondestructive Skin Editing
Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 can streamline iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses.

API Enhancements
Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders. This API includes native support for OpenGL® and DirectX® shaders, built-in support for shader parameters, and direct access to the Maya rendering cache. Also, a new constraints API can allow plug-in developers to write their own animation constraint nodes and commands derived from the underlying Maya constraint node and command architecture. This makes it easier to write custom constraints and have them interact with the rest of Maya in a manner similar to built-in constraints.

mental ray 3.6 Core
Maya 2008 uses the latest mental ray® 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers.

Expanded Platform Support
Support for Windows Vista™ operating system has been added, enabling customers to take advantage of the performance capabilities of this recent technology.

Learn More About Maya


Autodesk Maya Complete
Autodesk Maya Unlimited
Autodesk Maya Personal Learning Edition (PLE)

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Maya Unlimited and Maya Complete are available for 32-bit Microsoft® Windows®, Linux®, and Mac OS® X (for Macintosh® PowerPC® and Intel®-based Macintosh computers)  and 64-bit Windows and Linux operating platforms.

Some features unavailable on certain platforms. Contact your local Autodesk Reseller for more details

System Requirements

32-bit Requirements

Recommended System Requirements
This configuration is suggested primarily for detail-drafting activities, moderate use of the standard parts, and 2D assemblies fewer than 100 parts.

Intel® Pentium® 4 or later, with 2.2 Ghz or faster processor, or compatible
Microsoft® Windows®  2000 SP4
Windows® XP Professional or Home Edition SP2
Windows Vista™ Enterprise, Business, Ultimate, Premium, and Basic
512 MB RAM
1.5 GB of free disk space
32 MB or more Open GL® graphics card or DirectX® 9 support
1280x1024x32-bit true color or better (Minimum is 1024x768 VGA with true color)
Microsoft® Internet Explorer® 6 SP1 or higher
MS-Mouse compliant pointing device
CD-ROM or DVD
Preferred System Requirements
The following increases from the recommended requirements are suggested for production-level 2D assembly modeling (hundreds of parts or more) with heavy use of standard parts, associative 2D hide, or Autodesk Inventor® associativity.

Intel Pentium 4 or later, with 2.8 GHz or faster processor (e.g., Intel Pentium M 1.8GHz for Laptop) and with at least 1MB total Cache
1.5 GB or more RAM
2.5 GB of free disk space  
128 MB or more Open GL work-station class graphics card or DirectX 9 support



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Category:Windows
Size:2.51 GB
Files:
57 files
Added:22/03/2008
Uploader:Original
Downloaded:10 times
Info Hash:49e87c1f446fd636531ab0392ec94765a7f43b85
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