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Maya 8: The Complete Reference
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General Information
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Type.................: Ebook
Part Size............: 30,098,549 bytes

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Posted by............: ~tqw~
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Create breathtaking content for film, TV, games, print media, and the Web using
Autodesk Maya and the detailed information contained in this comprehensive
resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima
cover every step in the Maya production workflow using easy-to-follow tutorials,
real-world examples, and insider tips and tricks.
Maya 8: The Complete Reference shows you how to use the latest version of Maya
to its full potential. You'll learn to integrate motion, create complex effects,
manipulate lighting, render your final animation, and prepare for
postproduction.
*
Build 3D models using polygons, NURBS, and subdivision surfaces
* Use displacement maps to enhance geometry
* Create and skin skeletons
* Connect the attributes of any nodes together
* Build a control rig to manipulate skeletons
* Create your own tools using MEL scripts
* Master the Hypershade to control textures, cameras, and lights
* Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
* Render your animation for postproduction
Table of Contents
Introduction to Maya
Chapter 1. Core Concepts
Chapter 2. The Maya UI (3D Modeling)
Chapter 3. Polygonal Modeling
Chapter 4. Organic Modeling (modeling a head)
Chapter 5. NURBS basics
Chapter 6. Hard Surface Modeling with NURBS (Modeling an Airplane)
Chapter 7. Preparing Models for animation (Character Setup)
Chapter 8. Introduction to deformers
Chapter 9. Skin Deformers (joints)
Chapter 10.
Additional Deformers
Chapter 11.
Connecting Nodes
Chapter 12.
Character Controls
Chapter 13.
MEL Scripting
Chapter 14.
Full Body IK (Animation)
Chapter 15.
Animation Basics
Chapter 16.
Character Animation
Chapter 17.
Animation Pipeline (Using Motion Capture)(Texturing Lighting and Rendering)
Chapter 18.
Texture and Lighting Basics
Chapter 19.
Texturing in practice (Texture Hard Surface Object) (Texture Organic Model
(Head)
Chapter 20.
Maya paint
Chapter 21.
Lighting (Types of lights) (Lighting Indoor Scenes) (Lighting) (Particles,
Emitters, and Fields)
Chapter 22. Particles and Fields
Chapter 23. Advanced Particle Systems and effects
Chapter 24. Rigid and Sorf Body Dynamics
Chapter 25. Maya Hair
Chapter 26. Maya Cloth (Post Production)
Chapter 27. Rendering for Post-Production
Chapter 28. Compositing in Post-Prod (Case Study)
Chapter 29. The making of the Worm
Product Details
* ISBN: 0071485961
* ISBN-13: 9780071485968
* Format: Other Format, 640pp
* Publisher: McGraw-Hill Companies, The
* Pub. Date: May 2007
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